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AppWizard has created this OpenGL application for you.  This application

not only demonstrates the basics of using the Microsoft Foundation classes

but is also a starting point for writing your application.

This file contains a summary of what you will find in each of the files that

make up your OpenGL application.


    This file (the project file) contains information at the project level and

    is used to build a single project or subproject. Other users can share the

    project (.dsp) file, but they should export the makefiles locally.


    This is the main header file for the application.  It includes other

    project specific headers (including Resource.h) and declares the

    COpenGLApp application class.


    This is the main application source file that contains the application

    class COpenGLApp.


    This is a listing of all of the Microsoft Windows resources that the

    program uses.  It includes the icons, bitmaps, and cursors that are stored

    in the RES subdirectory.  This file can be directly edited in Microsoft

      Visual C++.


    This file contains information used by ClassWizard to edit existing

    classes or add new classes.  ClassWizard also uses this file to store

    information needed to create and edit message maps and dialog data

    maps and to create prototype member functions.


    This is an icon file, which is used as the application's icon.  This

    icon is included by the main resource file OpenGL.rc.


    This file contains resources that are not edited by Microsoft

      Visual C++.  You should place all resources not editable by

      the resource editor in this file.


    This is an example .REG file that shows you the kind of registration

    settings the framework will set for you.  You can use this as a .REG

    file to go along with your application or just delete it and rely

    on the default RegisterShellFileTypes registration.


For the main frame window:

MainFrm.h, MainFrm.cpp

    These files contain the frame class CMainFrame, which is derived from

    CFrameWnd and controls all SDI frame features.


    This bitmap file is used to create tiled images for the toolbar.

    The initial toolbar and status bar are constructed in the CMainFrame

    class. Edit this toolbar bitmap using the resource editor, and

    update the IDR_MAINFRAME TOOLBAR array in OpenGL.rc to add

    toolbar buttons.


AppWizard creates one document type and one view:

OpenGLDoc.h, OpenGLDoc.cpp - the document

    These files contain your COpenGLDoc class.  Edit these files to

    add your special document data and to implement file saving and loading

    (via COpenGLDoc::Serialize).

OpenGLView.h, OpenGLView.cpp - the view of the document

    These files contain your COpenGLView class.

    COpenGLView objects are used to view COpenGLDoc objects.


Other standard files:

StdAfx.h, StdAfx.cpp

    These files are used to build a precompiled header (PCH) file

    named OpenGL.pch and a precompiled types file named StdAfx.obj.


    This is the standard header file, which defines new resource IDs.

    Microsoft Visual C++ reads and updates this file.


Other notes:

AppWizard uses "TODO:" to indicate parts of the source code you

should add to or customize.

If your application uses MFC in a shared DLL, and your application is

in a language other than the operating system's current language, you

will need to copy the corresponding localized resources MFC42XXX.DLL

from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,

and rename it to be MFCLOC.DLL.  ("XXX" stands for the language abbreviation.

For example, MFC42DEU.DLL contains resources translated to German.)  If you

don't do this, some of the UI elements of your application will remain in the

language of the operating system.


========================================================================        MICROSOFT FOUNDATION CLASS LIBRARY : OpenGL ======================================================================== AppWizard has created this OpenGL applicatio




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